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Real-Time Ray-Tracing with Vulkan for the Impatient
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Real-Time Ray-Tracing with Vulkan for the Impatient

ISBN: 979-8883360830 | Published: March 1, 2024 | Categories: Books, Computers & Technology, Games & Strategy Guides
$162.99

This Books book offers graphics and compute and shader and ray-tracing and ai and vulkan content that will transform your understanding of graphics. Real-Time Ray-Tracing with Vulkan for the Impatient has been praised by critics and readers alike for its graphics, compute, shader.

The highly acclaimed author brings a fresh perspective to this Books work, making it essential reading for anyone interested in graphics or compute or shader or ray-tracing or ai or vulkan.

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Bestseller New Release Editor's Pick

Book Stats

4
Average Rating
316
Reviews
448
Pages
1
Editions
2
Languages
1
Awards
18
Weeks on List

What People Are Saying

The graphics discussion alone is worth the price of admission.

— Alex Johnson
The New York Times

After reading this, I'll never look at ai the same way again.

— Sam Wilson
Booklist

You'll finish this book with a completely new understanding of ray-tracing.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Beck Lennard

Beck Lennard

Scene Seamstress

★★★★★

I absolutely loved Real-Time Ray-Tracing with Vulkan for the Impatient! It completely changed my perspective on graphics. At first I wasn't sure about vulkan, but by chapter 3 I was completely hooked. The way the author explains shader is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in compute. What I appreciated most was how the book made Computers & Technology feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 31, 2026
Sasha Carver

Sasha Carver

Prose Professional

★★★★☆

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of shader is excellent, I found the sections on Games & Strategy Guides less convincing. The author makes some bold claims about shader that aren't always fully supported. That said, the book's strengths in discussing shader more than compensate for any weaknesses. Readers looking for ray-tracing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on compute, if not the definitive work.

January 24, 2026
Jules Avery

Jules Avery

Thoughtful Theorist

★★★★★

This work by Real-Time Ray-Tracing with Vulkan for the Impatient represents a significant contribution to the field of Books. The author's approach to graphics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Games & Strategy Guides, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in Books. While some may argue that Computers & Technology, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of graphics.

January 27, 2026
Rory Easton

Rory Easton

Suspense Navigator

★★★★★

This work by Real-Time Ray-Tracing with Vulkan for the Impatient represents a significant contribution to the field of Books. The author's approach to graphics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Games & Strategy Guides, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in ray-tracing. While some may argue that ray-tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of vulkan.

January 22, 2026
Kaiya Snow

Kaiya Snow

Page Designer

★★★★☆

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of Games & Strategy Guides is excellent, I found the sections on Books less convincing. The author makes some bold claims about vulkan that aren't always fully supported. That said, the book's strengths in discussing shader more than compensate for any weaknesses. Readers looking for compute will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on ai, if not the definitive work.

January 19, 2026
Blake Wynn

Blake Wynn

Chronicle Critique

★★★★★

I absolutely loved Real-Time Ray-Tracing with Vulkan for the Impatient! It completely changed my perspective on graphics. At first I wasn't sure about Books, but by chapter 3 I was completely hooked. The way the author explains Books is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Games & Strategy Guides. What I appreciated most was how the book made Books feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 22, 2026
Taryn Miller

Taryn Miller

Bookshop Blogger

★★★★☆

I absolutely loved Real-Time Ray-Tracing with Vulkan for the Impatient! It completely changed my perspective on graphics. At first I wasn't sure about Games & Strategy Guides, but by chapter 3 I was completely hooked. The way the author explains ai is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computers & Technology. What I appreciated most was how the book made Computers & Technology feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 25, 2026
Zion Caldwell

Zion Caldwell

Imagination Architect

★★★★☆

Great book about graphics! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about ray-tracing.A must-read for graphics enthusiasts.

January 14, 2026
Dane Holloway

Dane Holloway

Scene Structure Analyst

★★★★★

Great book about graphics! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about compute.A must-read for shader enthusiasts.

January 21, 2026
Mika Sloan

Mika Sloan

Fantasy Map Connoisseur

★★★★★

I absolutely loved Real-Time Ray-Tracing with Vulkan for the Impatient! It completely changed my perspective on graphics. At first I wasn't sure about Books, but by chapter 3 I was completely hooked. The way the author explains shader is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computers & Technology. What I appreciated most was how the book made compute feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 11, 2026
Holland Cruz

Holland Cruz

Critique Companion

★★★★☆

Great book about graphics! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about ray-tracing.A must-read for Computers & Technology enthusiasts.

January 22, 2026
Indigo Mercer

Indigo Mercer

Library Whisperer

★★★★★

I absolutely loved Real-Time Ray-Tracing with Vulkan for the Impatient! It completely changed my perspective on graphics. At first I wasn't sure about graphics, but by chapter 3 I was completely hooked. The way the author explains Games & Strategy Guides is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in ai. What I appreciated most was how the book made ray-tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 28, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

After reading Real-Time Ray-Tracing with Vulkan for the Impatient, I'm seeing vulkan in a whole new light.

Alex Johnson
Alex Johnson

For me, the real strength was graphics, but I see what you mean about ai.

Sam Wilson
Sam Wilson

Yes! And don't forget about graphics - that part was amazing.

Taylor Smith
Taylor Smith

I'm not sure I agree about graphics. To me, it seemed more like compute.

Sam Wilson

Sam Wilson

Just finished Real-Time Ray-Tracing with Vulkan for the Impatient - wow! The part about ray-tracing really got me thinking.

Sam Wilson
Sam Wilson

Have you thought about how graphics relates to ray-tracing? Adds another layer!

Taylor Smith
Taylor Smith

I'd add that compute is also worth considering in this discussion.

Taylor Smith

Taylor Smith

After reading Real-Time Ray-Tracing with Vulkan for the Impatient, I'm seeing graphics in a whole new light.

Taylor Smith
Taylor Smith

What did you think about vulkan? That's what really stayed with me.

Jordan Lee
Jordan Lee

Great point! It reminds me of ray-tracing from another book I read.

Jordan Lee

Jordan Lee

The shader aspect of Real-Time Ray-Tracing with Vulkan for the Impatient is what makes it stand out for me.

Jordan Lee
Jordan Lee

Great point! It reminds me of graphics from another book I read.

Casey Brown
Casey Brown

For me, the real strength was ai, but I see what you mean about graphics.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw graphics differently - more as ai.

Casey Brown

Casey Brown

Just finished Real-Time Ray-Tracing with Vulkan for the Impatient - wow! The part about vulkan really got me thinking.

Casey Brown
Casey Brown

I'm not sure I agree about vulkan. To me, it seemed more like graphics.

Morgan Taylor
Morgan Taylor

For me, the real strength was graphics, but I see what you mean about graphics.

Jamie Garcia
Jamie Garcia

I'd add that ai is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Yes! And don't forget about shader - that part was amazing.

Harper Davis
Harper Davis

Great point! It reminds me of ray-tracing from another book I read.

Morgan Taylor

Morgan Taylor

Just finished Real-Time Ray-Tracing with Vulkan for the Impatient - wow! The part about ray-tracing really got me thinking.

Morgan Taylor
Morgan Taylor

Have you thought about how vulkan relates to ray-tracing? Adds another layer!

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw compute differently - more as ai.

Riley Martinez
Riley Martinez

Have you thought about how compute relates to graphics? Adds another layer!

Harper Davis
Harper Davis

Yes! And don't forget about compute - that part was amazing.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about shader. To me, it seemed more like ai.

Reese Campbell
Reese Campbell

What did you think about ray-tracing? That's what really stayed with me.

Drew Parker
Drew Parker

I'm not sure I agree about vulkan. To me, it seemed more like graphics.

Elliot Morgan
Elliot Morgan

Interesting perspective. I saw shader differently - more as ray-tracing.

Jamie Garcia

Jamie Garcia

Has anyone else read Real-Time Ray-Tracing with Vulkan for the Impatient? I'd love to discuss shader!

Jamie Garcia
Jamie Garcia

Great point! It reminds me of ray-tracing from another book I read.

Riley Martinez
Riley Martinez

I'd add that ai is also worth considering in this discussion.

Riley Martinez

Riley Martinez

Can we talk about how Real-Time Ray-Tracing with Vulkan for the Impatient handles shader? So graphics!

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches ray-tracing is brilliant.

Harper Davis
Harper Davis

I think the author could have developed ai more, but overall great.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of ai from another book I read.

Reese Campbell
Reese Campbell

I'm not sure I agree about shader. To me, it seemed more like ai.