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QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

ISBN: 9798264282454 | Published: May 14, 2025 | Categories: Computers & Technology, Programming, Game Development, Computer Graphics, Simulation & Modeling
$98.99

This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.

The highly acclaimed author brings a fresh perspective to this Computers & Technology work, making it a must-have for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.

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Book Stats

5
Average Rating
345
Reviews
302
Pages
2
Editions
3
Languages
2
Awards
18
Weeks on List

What People Are Saying

Essential reading for anyone interested in Gravity.

— Alex Johnson
The New York Times

A brilliant synthesis of Rigid Body Simulation and Game Physics that changes everything.

— Sam Wilson
Booklist

You'll finish this book with a completely new understanding of Rigid Body Simulation.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Bex Hunt

Bex Hunt

Book Binger Extraordinaire

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Realism, which provides fresh insights into Gravity. The methodological rigor and theoretical framework make this an essential read for anyone interested in Motion. While some may argue that Computers & Technology, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

February 6, 2026
Isla Drew

Isla Drew

Review Roundtable Moderator

★★★★☆

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Realism, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

February 8, 2026
Zane West

Zane West

Literature Lab Technician

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Programming, but by chapter 3 I was completely hooked. The way the author explains Collision Detection is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rigid Body Simulation. What I appreciated most was how the book made Simulation & Modeling feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 17, 2026
Dallas Shea

Dallas Shea

Epistolary Expert

★★★★☆

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Computer Graphics, but by chapter 3 I was completely hooked. The way the author explains Physics Engines is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made Game Physics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 10, 2026
Greer Fallon

Greer Fallon

Paranormal Plot Hunter

★★★★☆

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Computer Graphics enthusiasts.

January 31, 2026
Luca Connors

Luca Connors

Indie Press Evangelist

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Rigid Body Simulation.A must-read for Game Development enthusiasts.

January 27, 2026
Brady Vale

Brady Vale

Narrative Nuancer

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Computers & Technology enthusiasts.

January 28, 2026
Onyx Tate

Onyx Tate

Paperback Traveler

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Collision Detection. The methodological rigor and theoretical framework make this an essential read for anyone interested in Rigid Body Simulation. While some may argue that Realism, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

January 30, 2026
Koda Lark

Koda Lark

Thought Provoker

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Physics Engines, but by chapter 3 I was completely hooked. The way the author explains Unreal Engine is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Physics. What I appreciated most was how the book made Simulation & Modeling feel so accessible. I'll definitely be rereading this one - there's so much to take in!

February 7, 2026
Jett Montgomery

Jett Montgomery

Plot Synopsis Purist

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computers & Technology, which provides fresh insights into Gravity. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Simulation & Modeling, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Physics.

January 12, 2026
Rue Adler

Rue Adler

Anthology Explorer

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Unity is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Realism. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 19, 2026
Nico Everett

Nico Everett

Verse Interpreter

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Gravity, but by chapter 3 I was completely hooked. The way the author explains Computers & Technology is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Physics. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 24, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

After reading QuickStart Guide to Game Physics, I'm seeing Motion in a whole new light.

Alex Johnson
Alex Johnson

What did you think about Collision Detection? That's what really stayed with me.

Sam Wilson
Sam Wilson

For me, the real strength was Unreal Engine, but I see what you mean about Collision Detection.

Taylor Smith
Taylor Smith

Interesting perspective. I saw Gravity differently - more as Game Development.

Jordan Lee
Jordan Lee

Have you thought about how Physics Engines relates to Game Development? Adds another layer!

Casey Brown
Casey Brown

For me, the real strength was Collision Detection, but I see what you mean about Game Development.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Game Physics. To me, it seemed more like Realism.

Sam Wilson

Sam Wilson

The Physics Engines aspect of QuickStart Guide to Game Physics is what makes it stand out for me.

Sam Wilson
Sam Wilson

Have you thought about how Game Physics relates to Motion? Adds another layer!

Taylor Smith
Taylor Smith

I think the author could have developed Rigid Body Simulation more, but overall great.

Jordan Lee
Jordan Lee

Have you thought about how Unity relates to Unreal Engine? Adds another layer!

Casey Brown
Casey Brown

Interesting perspective. I saw Collision Detection differently - more as Simulation.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Game Physics - that part was amazing.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Game Physics is brilliant.

Riley Martinez
Riley Martinez

I think the author could have developed Unity more, but overall great.

Taylor Smith

Taylor Smith

I'm halfway through QuickStart Guide to Game Physics and Physics Engines is blowing my mind!

Taylor Smith
Taylor Smith

I'm not sure I agree about Collision Detection. To me, it seemed more like Realism.

Jordan Lee
Jordan Lee

Interesting perspective. I saw Gravity differently - more as Rigid Body Simulation.

Casey Brown
Casey Brown

What did you think about Collision Detection? That's what really stayed with me.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Collision Detection - that part was amazing.

Jamie Garcia
Jamie Garcia

What did you think about Simulation? That's what really stayed with me.

Riley Martinez
Riley Martinez

I'd add that Realism is also worth considering in this discussion.

Harper Davis
Harper Davis

I'm not sure I agree about Motion. To me, it seemed more like Collision Detection.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of Game Development from another book I read.

Jordan Lee

Jordan Lee

After reading QuickStart Guide to Game Physics, I'm seeing Rigid Body Simulation in a whole new light.

Jordan Lee
Jordan Lee

I'm not sure I agree about Motion. To me, it seemed more like Game Development.

Casey Brown
Casey Brown

I'd add that Game Development is also worth considering in this discussion.

Morgan Taylor
Morgan Taylor

I think the author could have developed Motion more, but overall great.

Casey Brown

Casey Brown

Book club discussion: QuickStart Guide to Game Physics - chapter 8 thoughts?

Casey Brown
Casey Brown

Interesting perspective. I saw Unity differently - more as Realism.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Unity - that part was amazing.

Jamie Garcia
Jamie Garcia

For me, the real strength was Motion, but I see what you mean about Game Development.

Riley Martinez
Riley Martinez

I think the author could have developed Unity more, but overall great.

Morgan Taylor

Morgan Taylor

Book club discussion: QuickStart Guide to Game Physics - chapter 14 thoughts?

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Unreal Engine from another book I read.

Jamie Garcia
Jamie Garcia

For me, the real strength was Realism, but I see what you mean about Realism.

Riley Martinez
Riley Martinez

Yes! And don't forget about Gravity - that part was amazing.

Harper Davis
Harper Davis

Yes! And don't forget about Physics Engines - that part was amazing.

Jamie Garcia

Jamie Garcia

Book club discussion: QuickStart Guide to Game Physics - chapter 5 thoughts?

Jamie Garcia
Jamie Garcia

Have you thought about how Game Physics relates to Unity? Adds another layer!

Riley Martinez
Riley Martinez

Yes! And don't forget about Gravity - that part was amazing.

Riley Martinez

Riley Martinez

Can we talk about how QuickStart Guide to Game Physics handles Rigid Body Simulation? So Realism!

Riley Martinez
Riley Martinez

Have you thought about how Collision Detection relates to Unity? Adds another layer!

Harper Davis
Harper Davis

Great point! It reminds me of Game Physics from another book I read.

Quinn Bennett
Quinn Bennett

Yes! And don't forget about Game Development - that part was amazing.

Reese Campbell
Reese Campbell

Yes! And don't forget about Game Development - that part was amazing.