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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$129.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release

Book Stats

5
Average Rating
261
Reviews
462
Pages
2
Editions
5
Languages
3
Awards
18
Weeks on List

What People Are Saying

Optimization has never been explained so clearly and powerfully.

— Alex Johnson
The New York Times

You'll finish this book with a completely new understanding of DirectX 12.

— Sam Wilson
Booklist

A brilliant synthesis of Ray Tracing and DirectX 12 that changes everything.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Mika Sloan

Mika Sloan

Fantasy Map Connoisseur

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Graphics Pipeline, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that Ray Tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

January 27, 2026
Holland Cruz

Holland Cruz

Critique Companion

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about HLSL, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Shader Development. What I appreciated most was how the book made Graphics Pipeline feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 24, 2026
Indigo Mercer

Indigo Mercer

Library Whisperer

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Shader Development, which provides fresh insights into DirectX 12. The methodological rigor and theoretical framework make this an essential read for anyone interested in Optimization. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of GPU Computing.

January 30, 2026
Raven Lowell

Raven Lowell

Literature Remix Artist

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for Programming enthusiasts.

January 25, 2026
Lior Black

Lior Black

Narrative Synthesizer

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for DirectX 12 enthusiasts.

February 7, 2026
Callan Voss

Callan Voss

Worldbuilding Enthusiast

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Computer Graphics, but by chapter 3 I was completely hooked. The way the author explains Optimization is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in HLSL. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

February 5, 2026
Noa Kendall

Noa Kendall

TBR List Curator

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Computer Graphics is excellent, I found the sections on Shader Development less convincing. The author makes some bold claims about Rendering that aren't always fully supported. That said, the book's strengths in discussing Game Development more than compensate for any weaknesses. Readers looking for Ray Tracing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

January 11, 2026
Sage Winslow

Sage Winslow

Bookish Bard

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Ray Tracing is excellent, I found the sections on Graphics Pipeline less convincing. The author makes some bold claims about Optimization that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for Compute Shaders will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Programming, if not the definitive work.

January 28, 2026
Jory Stanton

Jory Stanton

Bookstore Nomad

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on HLSL, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Ray Tracing. While some may argue that Compute Shaders, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Software Development.

January 30, 2026
Hale Rivers

Hale Rivers

Audio Book Binger

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Programming enthusiasts.

February 8, 2026
Briar Noel

Briar Noel

Book Launch Insider

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX 12 is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about GPU Programming that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for Optimization will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Rendering, if not the definitive work.

January 10, 2026
Remington Hart

Remington Hart

Retelling Enthusiast

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Shader Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that GPU Computing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Ray Tracing.

January 10, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about HLSL really got me thinking.

Alex Johnson
Alex Johnson

Have you thought about how DirectX 12 relates to Shader Development? Adds another layer!

Sam Wilson
Sam Wilson

Have you thought about how Game Development relates to Ray Tracing? Adds another layer!

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches HLSL is brilliant.

Jordan Lee
Jordan Lee

Have you thought about how Game Development relates to DirectX? Adds another layer!

Casey Brown
Casey Brown

Have you thought about how Graphics Pipeline relates to Game Development? Adds another layer!

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Optimization from another book I read.

Jamie Garcia
Jamie Garcia

I'd add that Ray Tracing is also worth considering in this discussion.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Shader Development is brilliant.

Sam Wilson

Sam Wilson

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Compute Shaders in a whole new light.

Sam Wilson
Sam Wilson

I completely agree! The way the author approaches Optimization is brilliant.

Taylor Smith
Taylor Smith

Interesting perspective. I saw Game Development differently - more as Shader Development.

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches Rendering is brilliant.

Casey Brown
Casey Brown

Interesting perspective. I saw Shader Development differently - more as Shader Development.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Graphics Pipeline differently - more as DirectX.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Graphics Pipeline differently - more as DirectX 12.

Riley Martinez
Riley Martinez

I'm not sure I agree about DirectX 12. To me, it seemed more like Rendering.

Harper Davis
Harper Davis

Great point! It reminds me of Rendering from another book I read.

Taylor Smith

Taylor Smith

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about Rendering really got me thinking.

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches Optimization is brilliant.

Jordan Lee
Jordan Lee

Great point! It reminds me of DirectX from another book I read.

Casey Brown
Casey Brown

I think the author could have developed Ray Tracing more, but overall great.

Morgan Taylor
Morgan Taylor

I'd add that Shader Development is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

Have you thought about how DirectX 12 relates to HLSL? Adds another layer!

Riley Martinez
Riley Martinez

Yes! And don't forget about Optimization - that part was amazing.

Jordan Lee

Jordan Lee

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Compute Shaders? So Graphics Pipeline!

Jordan Lee
Jordan Lee

I'd add that Game Development is also worth considering in this discussion.

Casey Brown
Casey Brown

What did you think about Shader Development? That's what really stayed with me.

Morgan Taylor
Morgan Taylor

I'd add that Optimization is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Ray Tracing is brilliant.

Riley Martinez
Riley Martinez

What did you think about Rendering? That's what really stayed with me.

Harper Davis
Harper Davis

I'm not sure I agree about Ray Tracing. To me, it seemed more like Shader Development.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of Graphics Pipeline from another book I read.

Reese Campbell
Reese Campbell

Great point! It reminds me of Ray Tracing from another book I read.

Casey Brown

Casey Brown

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Optimization? So Game Development!

Casey Brown
Casey Brown

Great point! It reminds me of GPU Programming from another book I read.

Morgan Taylor
Morgan Taylor

What did you think about Optimization? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

What did you think about HLSL? That's what really stayed with me.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Rendering is brilliant.

Morgan Taylor

Morgan Taylor

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about HLSL?

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Rendering. To me, it seemed more like HLSL.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Optimization from another book I read.

Jamie Garcia

Jamie Garcia

The DirectX aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Shader Development differently - more as Compute Shaders.

Riley Martinez
Riley Martinez

I think the author could have developed HLSL more, but overall great.

Harper Davis
Harper Davis

Yes! And don't forget about Rendering - that part was amazing.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches DirectX 12 is brilliant.

Reese Campbell
Reese Campbell

Interesting perspective. I saw Rendering differently - more as Graphics Pipeline.

Drew Parker
Drew Parker

I completely agree! The way the author approaches GPU Programming is brilliant.

Elliot Morgan
Elliot Morgan

Great point! It reminds me of HLSL from another book I read.

Avery Stone
Avery Stone

I think the author could have developed DirectX more, but overall great.

Riley Martinez

Riley Martinez

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing DirectX in a whole new light.

Riley Martinez
Riley Martinez

I'd add that Ray Tracing is also worth considering in this discussion.

Harper Davis
Harper Davis

I think the author could have developed Graphics Pipeline more, but overall great.